Sunday 24 February 2019

Erif's Story - Part 2

This is the 3rd instalment to Erif's story which tells the story of my character in the main D and D (5th edition) campaign that I am currently playing in, telling it from Erif (my character)'s  point of view, with me occasionally adding in out of game notes to help clear this up or add parts to the story that Erif himself was unaware of.

From the journal of Erif Hcrocs:

A freeman at last! Except this time, we actually are freemen, not just "initiates" like last time. It's official, and we even had a signed piece of paper to document it!



I mean, before all this, we had to listen to more of the same "these are the things you can't do" and "these are all of the rules that you have to follow" but I really wasn't listening that much, but I'm sure it will be fine (out of game note: Will it though Erif? Will it?)

Backing up a bit, we were able to successfully bring the initiates that had been taken prisoner by the bugbear, and it was explained to us that we had passed our test and all we had left to do to become Freemen is to listen to the big long list of important rules and then sign the paper that contains said rules. And we all did that!

Now that we are officially a group, there has been some discussion as to what our "team name" should be. Some of the names I have suggested are:

The fists of flame

The sons of stabbness

The undefeatables

The company of awesome

The destined champions (out of game note: this last name was mostly included because it is a reference to the previous D and D campaign I played with this same group. In that group my character really wanted the group to be called the destined champions but none of the other characters agreed. Even after the group did get it's official name (the Titanslayers) my character still maintained his belief that the destined champions was a better name)

Other members of the group have suggested names as well, but they aren't as good as mine. Sairon has suggested "the Daybreakers", Rhaugox suggested "rhaugsox's bitches", which prompted Enigma to suggest "Enigma's Bitches",  followed by Olivia suggesting"Rhaugox, Enigma, and Olivia's Bitches"
(I mean, sometimes I can get a bit arrogant, But I would never suggest a team name like that! (probably because I don't know how they would react: Rhaugox can turn into a wolf, and Enigma has a really vicious looking flail!))

Another team name name that has been suggested (and has become fairly popular) is that we use all of our first initials to create a name (those initials being E, E, E, S, O, and R) to create a name, but nothing specific has been made up yet.

And last thing to mention, but definitely not least in importance, we, the (Insert a totally cool team name here) have gone on our first official freemen mission!

We have been tasked with retrieving four fangs from a large, four-armed, white-furred ape monster that live on the island of splendour. (out of game note: this is a Girallon, which is exactly what Erif describes it to be). The only downside to this task is that we are supposed to attempt to keep this creature alive, so that when it's fangs grow back, they can be extracted again at a latter date. But whatever, At least it promised to be a somewhat interesting fight.

Actually getting to splendour took over a week, which turns out to be incredibly boring at best (because you can't set fire to anything without risking plummeting into the mists), to really disturbing and annoying (when Rhaugox tries to find out what having "character" means and starts asking me if I have it).

Eventually, we arrive on splendour, and we travel to the town where we are supposed to meet the person who hired us for the job. On the way, we encounter a baby bear, as well as an mother bear, which would have been fine, if Rhaugox hadn't also turned into a baby bear and left with the two other bears. He eventually came back, and I remain very confused about the whole thing (then again, Rhaugox is a very confusing individual, so at this point maybe I should expect these things from him). (out of game note: one Rhaugox's character traits is that before he joined the freemen, he was the doctor for his tribe, and is constantly trying to medically check on people and operate on them. The reason for him turning into a bear is that he was under the impression that the baby bear was suffering from an injury, and thought that turning into a bear would make it easier for him to medically examine the baby bear. However, this ends up being a lot more complicated than originally anticipated for him (due to the involvement of the mother bear), and leads to him going on a small adventure of his own before rejoining the group. However, Erif was not aware of most of this happening, so that is why it is an out of game note.)


Finally, we meet the contact, then set off to find the ape monster.

And we find it!

And we fight it!


And we defeat it! Really, for that incredibly long travel time, the actual action I got to partake in was surprisingly little. I only got to burn the ape-monster just a little bit!

On the plus side, the others were able to defeat it non lethally, so we should be getting a bonus reward for that.

Well, this first official job as part of the Freemen may not have Been the best experience I have ever had, I can always look forward to the future!

And that was Erif's perspective on the second session! Unlike him, I had a really great time (there was a lot of really great roleplaying in this session), and like him, I am really looking forward to the future (the next session will be coming up in the next few days!).







Sunday 3 February 2019

Erif's Story - Part 1

This is my second post, which continues Erif's story. This time, it will explain his point of view on what happened in the first session of the campaign. However, unlike the previous post, the majority of this post will be narrated in the first person, as if Erif was recounting it, although I will occasionally interject my own comments to help make the story more clear when Erif does not provide accurate information about it.


In addition: the pictures in this post are images of what I imagine the other player characters to look like. However, they are just my personal opinions and not necessarily how the player characters have envisioned them, and I apologize if my interpretations are inaccurate.


And now, onto the story!

From the journal of Erif Hcrocs:

A freeman at last! Okay, well, technically, I am not a Freeman just yet, but we've done everything required for to become Freemen, so I don't see how anything will come up that will make us not Freemen.

(out of game note: the Freemen is an "adventuring guild" which is essentially a group of mercenaries that hold no allegiance to any of the nations of the floating isles (hence the "free" part of their name))

Who is us, you may ask? Well, I am not the only one attempting to join the ranks of the Freemen, and the six of us have been grouped together into a team of sorts, and I suppose we will be working together with one another for the foreseeable future.

(out of game note: the reason for why all of our characters are working together is because we all decided to join the freemen at roughly the same time, and as such we have placed together as part of the same team)

They're and odd bunch, but none of them have done anything to annoy me yet, and, more importantly, none of them seem to dislike me!

They are:



 Etcher Stormblessed, a kenku. He is a spellcaster of some sort.

(out of game note: Kenku are small, raven like creatures who are not able to speak, but are only able to mimic sounds they have heard. Etcher is a multiclass sorcerer and cleric)



Enigma, a warforged. She seems to be really good at fighting, although she also seems to talk about "her god" a lot, so I think she's a cleric?

(out of game note: Warforged are essentially robots that exist inside of a fantasy setting. Enigma's class is actually a paladin)



Olivia, a human. I have no idea what she does.

(out of game note: humans are a very obscure fantasy creature, and little information is known about them. Olivia is a multiclass bard, and the reason Erif does not know what she does is because all of the magical effects and spells she has cast have been subtle in their effect, so erif has bio t been able to figure out she has been casting spells yet.)



Sairon Breakskull, a minotaur. She is very good at fighting.

(out of game note: minotaurs are large bull-headed creatures that have a reputation for savagery. Sairon's class is a barbarian)




And finally there is Rhaugox, a Lizardfolk. He can cast spells, but he can also turn into a wolf!

(out of game note: lizard folk are exactly what they sound like - they are humans sized lizards that walk and talk like people. Rhaugox's class is Druid.)

Continuing with my tale, the six of us have all decided to join the Freemen, and have been grouped together.

There seem to be two steps to joining the Freemen. First of all, we share this meal together, and are asked a bunch of questions about why we have decide to join the Freemen, and then we are told all of the things we are not allowed to do. It was all quite boring, and I hope this is not what the most of my time with the Freemen is going to be like!

The second part of our initiation is that we have to go on a simple mission to... I don't know, prove our worth or something? The mission is to find 5 other initiates like ourselves, who had been sent to clear out a den of goblins, but did not return. In addition, we have been asked to find a magic crystal which the previous initiates were also looking for.

The mission turns out to not be particularly interesting either, although it was at least more exciting then listening to my superiors talk about all of the things that I can't do. It proceeded as follows:

We encounter some goblins, as well as a very large gong, by the entrance to a cave. Rhaugox suggests that we sneak up on them, but once it becomes apparent that none of us are at all good at being stealthy, we instead just go for an all out attack. It really didn't end up mattering at all, since we were able to kill them all before there could get to the gong.

We then enter the cave that the goblins were guarding, and are attacked by giant spiders, and we kill them all.

Then we encounter a pair of goblins riding giant spiders, and we kill them all as well.

Then we meet a bugbear (out of game note: Bugbears are larger, hairier, and more vicious versions of goblins), his "pet" manticore, and the five initiates we were looking for, which the bugbear has been keeping as his prisoners, and that he plans to use as food for his"pet". Oddly enough, the bugbear was actually completely fine with not fighting us, and instead offered us a deal. He would be willing to give us the magic crystal (which was also there), and give us the patches that all of the initiates had which identified them as initiates of the freemen (which is what we were supposed to bring back in the place of the initiates if we were unable to find them or their bodies), and in return, we would leave and not bother him again.

As much as leaving the initiates to die seemed a bit.. not right, I do not have any peronal investment in them, so I really didn't care if we left them or not. However, some of the others seemed to care about keeping the initiates alive, so we ended up fighting the bugbear and his manticore.. and we killed them both, and fairly easily too! Now all we have to do is bring the initiates back to the other Freemen, and I will be a Freemen too!

And that is Erif's perspective on the first session! Unlike him, I found both the mission and all the talking before it interesting, and I can't wait to find out what lies in store for Erif and the others next session!